Tutorials and workshops are taking place on July 11th
Registration opens that day from 8AM to 9AM and from 12PM to 1PM.
Workshops are taking place at the following address:
Aalborg University Copenhagen
A.C. Meyers Vænge 15 2450 København SV
In the first floor (follow the signs from the reception/registration desk)
1) Musical Interaction Design with the CUI32Stem: Wireless Options and the GROVE system for prototyping new interfaces
by Dan Overholt, Aalborg University (Half day tutorial, starting at 1PM)
Room C1/2.1.003
A system for Do-It-Yourself (DIY) interface designs focused on sound and music computing has been developed. The system is based on the Create USB Interface (CUI), which is an open source microcontroller prototyping board together with the GROVE system of interchangeable transducers. Together, these provide a malleable and fluid prototyping process of ‘Sketching in Hardware’ for both music and non-music interaction design ideas. The most recent version of the board is the CUI32Stem, which is designed specifically to work hand- in-hand with the GROVE elements produced by Seeed Studio, Inc. GROVE includes a growing collection of open source sensors and actuators that utilize simple 4-wire cables to connect to the CUI32Stem. The CUI32Stem itself utilizes a high-performance Microchip® PIC32 microcontroller, allowing a wide range of programmable interactions. The development of this system and its use in sound and music interaction design is described. Typical use scenarios for the system may pair the CUI32Stem with a smartphone, a normal computer, and one or more GROVE elements via wired or wireless connections.
For more information, please see:
http://www.seeedstudio.com/wiki/CUI32Stem
2) Parametric Pitch Estimators for Music Signals - (Half day tutorial, starting at 1PM)
Room C1/2.1.042
Many signals produced by musical instruments are approximately periodic or contain periodic components. Such signals can be decomposed into sets of sinusoids having frequencies that are integer multiples of a fundamental frequency. The problem of finding such fundamental frequencies, a task which is often referred to as pitch estimation, is important in many music applications and devices, like in guitar tuners, automatic transcription, and intelligent pitch shifters. In this tutorial, recent advances in parametric pitch estimation are presented. More specifically, a number of new pitch estimators for both single- and multi-pitch signals are presented and their application to music signals discussed. The methods are based on the principles of maximum likelihood estimation, optimal filtering, and subspace methods. The estimators are compared in terms of computational and statistical efficiency and robustness, and open issues and directions for future research are discussed.
3) Sound design for games – Half day tutorial, starting at 10AM
Room C1/2.1.003
by Mark Grimshaw
Mark Grimshaw works with computer gamed primarily as a means to study the
relationship between player and game sound. He is particularly interested
in aspects of acoustic ecologies, immersion, and emotion. He and his
colleagues are working on the implementation of biofeedback in games
whereby sound effects may be synthesized or procecessed in real time
according to the player’s psychophysiology. This talk will informally
present and summarize Mark’s work to date and will speculate on potential
future developments.
Note: unfortunately Fernardo Bravo had to cancel his participation to the intermedia workshop. To change to a different workshop, please contact the organizers.
4) Learning Similarity Measures for Music – All day tutorial, starting at 9AM
Room C1/2.1.011
by Sebastian Stober
Description here
5) Workshop by EMMI (Expressive Machines Musical Instruments)- Half day tutorial, starting at 1PM
Room C1/2.1.043
A preview of the techniques and technologies used in the robot concert of July 15th.