from digital ECHOS to virtual ETHOS
Music technology meets philosophy

Guillaume Loizillon: Inner Soundscape

Guillaume Loizillon: Inner Soundscape

Stoa of Attalos (ΣτοάτουΑττάλου), first floor

24 Adrianou St., Athens 10555 http://goo.gl/xIkRuK, http://goo.gl/sDQjjj

Inner Soundscape is a dynamic project which can takes various types of manifestation: performance, indoor or outdoor installation. The title suggests a musical or sonic work evocative of imaginary spaces, proposal of listening at a not representational soundscape, with multiple possible referents. The piece articulates on a double device: on one hand an electroacoustic four tracks sequence using physical modeling synthesis, on the other hand the dispersal in the space of objects (boxes, bird cages, bags...) in which are inserted small autonomous sound systems. Sound parts, generally compose with fm synthesis, are loaded into those systems with the goal to offer a narrative purpose. The characteristic of these objects is not only the nature of the sounds that live in them, but also the way of placing in the space. These traps objects constitute a central element in the installation, offering an extension towards multiple territories of sound images and also an original approach of spatialization. This installation aims to provoke the imagination of the representation of sounds, which would articulate around possible fictions: the inner soundscapes.

Guillaume Loizillon lives and works in Paris. Musician attracted by other media, he remains independent and attracted towards new experiments and artistic developments : Electronic music, sound arts, improvisation, sound poetry, net art, etc. His music is mainly electroacoustic. However he is interested in the meeting with instrumentalists, particularly improvisers. He is lecturer at the department music of the University Paris 8 were he is in charge of a Master's degree in music and audio arts. He is a co-founder of the independent musical Label "Trace-label" dedicated to experimental and electronic music, sound poetry, improvisation, innovative music in general. 

Daichi Misawa: Data Auditorio

Daichi Misawa: Data Auditorio

Museum of Greek Folk Music Instruments (ΜουσείοΕλληνικώνΛαϊκώνΜουσικώνΟργάνων), lecture room

1–3 Diogenous St. (Plaka), 105 56 Athens http://goo.gl/camQp3

Data Auditorio is an interactive sound which is produced in a certain space. It enables audiences to participate in a game called “performance play”(e.g. playing piano, playing music, being a play actor, playing the game for the game’s sake, etc.). The interactive sound software processes the feedback signals between the microphone and the hyper-directional speaker and aims to ultimately give rise to a kind of sonic organism; the sound is, in fact, an algorithmic composition which is entirely derived from the feedback signals in a real-time sonic environment. The installation utilizes the format of a performance stage and encourages the audience to interact in a natural fashion with the interactive sound, thereby making the game of Data Auditorio a more active endeavor.

Daichi Misawa works in the fields of interactive art, intermedia and sound. He has participated in the exhibitions at Institut français du Japon, Ars Electronica, TEI, Japan Institute, among others. Nowadays, Misawa is based in the Interface Cultures Lab, Linz, Austria.

Kiyomitsu Odai (Ph.D., music composition, UCSB) is a composer/piano improviser from Japan. For his music, he has adopted multidisciplinary (mathematical, psychoacoustic, linguistic, algorithmic, etc.) approaches. He has studied with Don Malone, Hilda Paredes, Roscoe Mitchell, Curtis Roads, and Clarence Barlow. His Passacaglia di Fibonacci was played by Janáček Philharmonic Orchestra in 2011.

Michael Musick: Timbral Hauntings

Michael Musick: Timbral Hauntings

 

History Museum of Athens University, first floor

Timbral Hauntings is an interactive installation work that borrows ideas from soundscape analysis and the convergence of how “echoes and ethos” reshape the present and future. Timbral Hauntings‘listens’to the soundscape of the space, analyzing the timbre of each acoustic event; cataloguing the eight most commonly occurring timbral phrases throughout the life of the system.As a critical number of events are collected, the system selects the most commonly occurring timbral phrase. This phrase is used to shape the timbre of the ‘present’in the hauntings of the past.At the same time the selected phrase from the past is analyzed for near timbral matches from the present.When a match occurs, those near moments from the past are played back in an attempt to influence the future in repeating the past.As the composition progresses, new phrases from the past are selected, allowing for the constant progression in the emergent composition. Participants to the space are welcome to wander the space, simply sit and listen, or contribute to the composition, in any way they feel comfortable, including playing the instruments laid out. Timbral Hauntings is part of Michael Musick’s Sonic Spaces Project.

Michael Musick is a media artist, technologist, composer, performer and improviser.His current work focuses on the creation and research of interactive performance systems.This work is collected in the Sonic Spaces project, which is a series of dynamic interactive sonic ecosystems. Michael is currently a Music Technology Ph.D. student at MARL in New York University, working with Tae-Hong Park. He also studied Media Arts at the University of Michigan, and performance at the University of Southern California and University of Colorado. Originally from Colorado, Michael enjoys mountains, snow, and wandering among aspen and pine trees.More information: michaelmusick.com

Clay Chaplin: PiAV

Clay Chaplin: PiAV

History Museum of Athens University (ΜουσείοΙστορίαςτουΠανεπιστημίουΑθηνών), second floor, natural sciences hall

5 Tholou St. (Plaka), 10556 Athens http://goo.gl/UuUOL7 , http://goo.gl/DrQDJE

PiAV is a multi-sensory piece that is driven by stochastic and propositional processes that create an ever-changing audio-visual experience. The complete system is cross-pollinated: Combinations of pitch-clusters and samples influence the abstracted visual images created from code inspired by traditional analog video feedback techniques. In return, the color spectra and motion velocity within the visual images influence the sound processing creating a meta feedback system. The piece cycles through a series of scenes that vary from dronelike, contemplative clusters to riotous bursts of sound and energy.

PiAV is created using ten networked Raspberry Pi computers. Eight custom-made speakers with embedded Raspberry Pi computers run networked Pure Data patches to provide a continually evolving soundscape. The visual images are created using two Raspberry Pi camera modules, video feedback and custom Python scripts for video processing. A laptop running Max/MSP serves as a central messaging hub.

Clay Chaplin is a composer, programmer and audio engineer from Los Angeles who explores experimental music through audio-visual improvisation, sound synthesis coding, field recording and custom built electronics. Clay’s works have been performed at the Studio for Electro-Instrumental Music (STEIM), the Deutsche Gesellschaft fur Elektroakustiche Musik (DEGEM), the New Interfaces for Musical Expression (NIME) conferences, the EarZoom Sonic Arts Festival (IRZU), the San Francisco Electronic Music Festival and many similar festivals and venues. Clay is currently the Director of Electronic and Computer Music at CalArts where he teaches music composition in the Experimental Sound Practices program.

Seiichiro Matsumura: Body/Shout/Sequence

Seiichiro Matsumura: Body/Shout/Sequence

History Museum of Athens University (ΜουσείοΙστορίαςτουΠανεπιστημίουΑθηνών), ground floor, right auditorium

5 Tholou St. (Plaka), Athens 10556 http://goo.gl/UuUOL7 http://goo.gl/DrQDJE

Body/Shout/Sequence is the interactive installation that invites audience to make sound sequences structured with their own “Shout”voice and stop motion animations using their “Body”simultaneously. The web cam set in the middle of the wall as a screen, captures the audience. An audience’s shout triggers taking a photo with recording his/her voice. The recorded voice sound and a picture are played back repeatedly until next shout is input. The next photo and voice sound are captured and add to the tail of the previous pictures and sound. Therefore audience can create the continuous animated movie and sound sequence by themselves. People experience of making animations and original sound sequences by their own body and participations. The aim of Body/Shout/Sequence is to create a functional playground that draws out the creativity from the people.

Seiichiro Matsumura is a composer, sound designer and interactive designer. He is Associate Professor of School of Design, Tokyo University of Technology. Matsumura bridges media art and experimental music field. He studied at Institute of Sonolgy course of Royal Conservatory The Hague from 2003 to 2005 supported by grants of Agency for Cultural Affairs Japan and Pola Art Foundation. He finished his Ph. D. at Tokyo University in 2006 with the research of Sound Installation focusing on Rhythm generated by concrete sounds. His interactive installation pieces have been exhibited regularly in several prefectural museums and city museums in Japan.